HydroCycle - Project 2 Report

April 6, 2018
Team 6 Virtual Reality Water Cycle

CS 4331-002 - Virtual Reality Project 2

Supported platforms GitHub Last Commit GitHub Language

Due: Thursday, April 12th, 2018

Video Demonstration

Try it out


Project Report

We learned….

Tools Used

Biggest issues

Grade Requirements

Contributors

Work Distribution

Key features

Level 1


{
	//Selecting 0 moves the camera into the boat
	if(Input.GetKey("0"))
	{
		boat.GetComponent<Rigidbody>().isKinematic = false;
		boat.GetComponent<boat>().enabled = true;
		boatCamera.SetActive(true);

		player.SetActive(false);
	}

	//Pressing 1 sets the camera to FPS mode
	if(Input.GetKey("1"))
	{
		boat.GetComponent<Rigidbody>().isKinematic = true;
		boat.GetComponent<boat>().enabled = false;
		boatCamera.SetActive(false);

		player.SetActive(true);
		// move to starting position
		player.transform.position = playerStartPos.transform.position;
	}
}

Level 2

Planned timeline

External asset sources and Unity packages

References (more available on the Trello Board)